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WIKI/Jobs/ranged-dps/Machinist

Machinist

ranged-dps

Overview

Machinist (MCH) is a Disciple of War job introduced with the Heavensward (3.0) expansion and unlockable at level 50 with sufficient progression in the Main Scenario Quests. The job starts at level 30 once unlocked. It is a Physical Ranged DPS job and does not have a base class.

Unlock and Guild Information

  • Guild: The Machinist's Guild is Skysteel Manufactory, located in Foundation (x8, y10.2).
  • Guild: This job starts at level 30.
  • Unlock: Prerequisite: The player must have completed all of the Seventh Astral Era Quests up to Before the Dawn in order to unlock the city of Ishgard.
  • Unlock: Quest: Speak to an NPC in Foundation (x8,y10) to obtain the quest So You Want to Be a Machinist.

Equipment

The machinist is a disciple of war and wears armor and accessories "of Aiming." They use firearms as weapons.

History & Lore

Origins in Ishgardian Ingenuity

The Machinist discipline was born from the unique pressures of the Dragonsong War, a millennia-long conflict between the Holy See of Ishgard and the dragons of Dravania. Traditional Ishgardian knights and dragoons, while valiant, often found themselves outmatched by the sheer scale and mystical resilience of dragonkind. This technological gap spurred a quiet revolution within the Skysteel Manufactory, a workshop under the patronage of House Haillenarte. Led by the visionary Stephanivien de Haillenarte, a cadre of engineers began prototyping personal firearms and deployable artillery that could pierce dragonhide where swords and lances failed.

This pursuit was not merely practical but philosophical. In a theocracy deeply entwined with the magic of the Knights Templar and the Echo-blessed Warriors of Light, the Machinist represented a democratization of power. Their weapons required no blessing from Halone, no innate talent for aether manipulation—only rigorous training, mechanical understanding, and steady hands. The job thus became a symbol of mortal defiance and self-reliance, proving that human ingenuity could level the battlefield against even the most primal of foes.

The Skysteel Manufactory and Its Legacy

The Skysteel Manufactory serves as the heart and home of the Machinist art. Under Stephanivien's leadership, it evolved from a simple workshop into a vibrant academy for aspiring engineers. The Manufactory's culture is one of pragmatic innovation, collaboration, and a slight rebellious streak against Ishgard's more rigid, traditionalist institutions. Machinists are taught not just to use their weapons, but to understand, maintain, and modify them—a true artisan-soldier.

Following the resolution of the Dragonsong War and Ishgard's period of reconstruction, the Machinist's techniques began to spread. Their technology, once a wartime secret, found new applications in peacetime engineering and defense, though the core combat discipline remains a distinct and respected path for those who choose to walk it.

Current Mechanics

  • Job Gauge: Ammunition & Heat Gauge

Key Combos

  • Heated Split Shot -> Heated Slug Shot -> Heated Clean Shot
  • : Increases the Heat Gauge and Battery Gauge.

Trivia

  • The Machinist is one of only three jobs (alongside Dark Knight and Astrologian) introduced in Heavensward that starts at level 30 and has no prerequisite class.
  • Stephanivien de Haillenarte, the job quest giver, is the younger brother of the more traditionally knightly Francel de Haillenarte, highlighting the contrast between Ishgard's old and new guards.
  • Early iterations of the job featured two distinct turrets (Rook for single-target, Bishop for area-of-effect) that had to be manually placed and could be destroyed by enemies.
  • The Machinist's Limit Break 3, Satellite Beam, calls down a devastating orbital laser strike, representing the absolute pinnacle of their borrowed or reverse-engineered Allagan technology.
  • The job's aesthetic and toolset pay homage to classic "engineer" or "machinist" archetypes from across the Final Fantasy series, most notably Edgar Figaro from Final Fantasy VI.