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WIKI/trials/Dying Gasp

Dying Gasp

Shadowbringers

Overview

By Emet-Selch's own words, you are no one─nothing─your life a ghastly mockery of past perfection, utterly devoid of meaning. Yet despite his endless refutations of your worth, mankind has dreamed and struggled and survived. Even now, you fight to preserve your future, and spare two worlds from unimaginable destruction. The moment has come to make your stand, to call upon every last reserve of strength. Fight for those who shared your journey, and for those you met along the way. Fight for those who awaited your coming across the boundaries of time and space. From distant stars yet undimmed, you are joined by seven summoned champions, for only together can you hope to prevail against the staggering might of this ancient Ascian─the immortal and implacable Hades!

Strategy Notes

  • Your encounter with Emet-Selch (Hades) takes place within a circular arena overlooking the ruins of Amaurot, deep within the Tempest. Thanks to a small outer railing during the opening phase, players will be incapable of falling over the edge. However, the railing will eventually be destroyed as the fight progresses, meaning players can plummet to their doom if they stray too far. However, there are no notable knockback or movement-based attacks to consider at the time.
  • Below is a list of all Hades' abilities and phases.
  • From here on, Hades will begin to cycle the previously utilized abilities (possibly with overlapped combinations) until his health has been reduced to 10%. Once sufficiently damaged, Hades will become untargetable while an add-phase begins.
  • Whilst invulnerable, five waves of Shadow of the Ancients (adds) will be summoned into the arena. Simultaneously, a Fervor of the Ancients (Duty Gauge) will slowly begin to fill-up, indicating Hades's growing power. If the adds are not defeated before Fervor of the Ancients reaches 100 (max), the raid will be wiped.
  • Throughout the add phase, players will also contend with multiple AoE markers at the same time as a stack-mechanic. As such, AoE marked players should spread out to avoid the raid, whereas unmarked players should stack with the stack-marked victim to help soak the damage. Assuming the raid successfully defeat all Ancients before the Duty Gauge reaches maximum, Hades will unleash Ancient Dark IV - an unavoidable raid-wide AoE. So long as the Duty Gauge is below <100, the raid can survive via mitigation and healing.
  • Hades will lament his flesh-bound form and morph into something far more threatening. By successfully reaching this point, a checkpoint is created, ensuring that any future wipes will reset the fight back to the second phase rather than the very beginning.

Boss Encounters

Hades

  • Detailed mechanics not available from the source page.

Add Phase

  • Detailed mechanics not available from the source page.

The Finale

  • Detailed mechanics not available from the source page.

Duty Information

  • Duty Finder: Trials (Shadowbringers)
  • Roulette: Trials
  • Time Limit: 60 minutes
  • Tomestones: 10 Poetics

Music