Overview
With the aid of the Enterprise and its legendary captain, Cid Garlond, you have broken through the swirling winds that shield the Howling Eye. Yet the challenges you have surmounted pale in comparison to one that awaits you beyond the gates. At long last, the end is nigh - be it Garuda's or your own.
Strategy Notes
- Downburst is an instant frontal cleave that deals a moderate amount of damage to all players in front of Garuda.
- Friction is an instant ranged attack that will damage a random player and all players near them. It also damages the stone pillars.
- Wicked Wheel is an instant AoE attack that damages all players around Garuda for moderate amount of damage. It also damages stone pillars.
- Slipstream is a frontal column spell that deals a large amount of damage and stuns the targets hit. While it does not show up with a ground indicator, it can still be dodged.
- Mistral Song allows Garuda to vanish and reappear on one side of the room, firing a blast of wind through the area. The ability does very heavy damage to all targets in her line of sight. Players need to hide behind stone pillars to avoid the damage.
- Aerial Blast is Garuda's signature ability. At around half health, she teleports to the center of the room and casts this ability. The damage you and your party members take depends on how damaged the stone pillars are. The more damaged the stone pillars are, the more damage you will take. Phase 2 starts after she uses this ability.
Boss Encounters
Lady of the Vortex: Garuda
- Detailed mechanics not available from the source page.
Duty Information
- Duty Finder: Trials (A Realm Reborn)
- Roulette: leveling
- Time Limit: 60 minutes
Music
- Main: Fallen Angel