Overview
If you are to participate in the Naadam, and fight alongside the Mol, you must first be recognized as a warrior of the Steppe. To earn this honor, you will be required to complete a rite of passage involving walking in the footsteps of the legendary hero Bardam and taming a yol. Each must do this by themselves, of course, and so you shall...though if by pure coincidence some of your fellow adventurers happened to have made the long journey to the Far East, and simply insisted on accompanying you...surely no one would be any the wiser?
Duty Support
Enemies
- Halgai Shoot
- Canyon Dzo
- Greater Gulo Gulo
- Wall of Bardam
- Mettling Dhara
- Steppe Eagle
- Eastern Buzzard
- Khun Gurvel
- Hunter of Bardam
- Throwing Spear
- Star Shard
- Looming Shadow
- Warrior of Bardam
- Holly Blue
- Khun Shavar
- Mettling Matamata
- Corpsecleaner Eagle
- Left Wing
- Right Wing
Boss Notes
-
Ram: Straight line AoE. Appears in all 3 phases.
-
Coeurl: Large frontal cone AoE. Appears after the second time Rush is used.
-
Kukurul: Small circle AoE. Appears after the third time Rush is used.
- This is a non-combat boss fight. Phases are composed of various mechanics players will have to successfully complete or dodge. Players who fail twice during any phase will receive a fetters debuff until the end of the phase. Debuffs will be cleansed at the end of each phase. At least one player must survive the mechanics to proceed to the next phase. If all players fail the mechanics, you'll be forced to repeat the fight. Note that using Duty Support, if the player character fails, the fight will reset regardless of the status of the NPCs.
- At the end of this phase, Yol will retreat and spawn a Corpsecleaner Eagle. Once the first is killed, Yol will spawn one more and after killing it Yol will return to the arena. During this time, Yol will periodically appear the edge of the arena, performing line AoE attacks with no markers. Move out from in front of Yol when it appears to avoid damage.
- At the start of this phase, Yol's wings will become targetable and Yol will become untargetable. Players must kill both wings to proceed. During this time, Yol will spawn three circular AoEs that will rotate clock-wise around the outer edge of the arena. Players should stay close to the center to avoid these. Once Yol's wings are shattered, the fight's mechanics will repeat until Yol is defeated.
- Note: This phase can be entirely skipped with a well-timed Limit Break just before Yol starts his second phase. Yol's retreats are usually pre-faced with a cast of Wind Unbound, with the first retreat (which turns into the Phase 2 retreat if Yol's HP is below a certain threshold) occurring 2 mechanics after Eye of the Fierce (Eye of the Fierce → Flutterfall → Wind Unbound). Yol will forcefully retreat without using Wind Unbound if its HP is too low (at about 6% HP left).
Boss Encounters
Garula
- Heave: Frontal cone AoE. Tank to dodge as required.
- Crumbling Crust: After a short cast time, 4 telegraphed quick casting AoEs appears around Galura. Deals moderate damage, but AoEs can stack. Melees to dodge as required.
- Rush: Galura will tether an off-aggro target and channel a straight line charge. Marked players should distances themselves from Galura to reduce damage taken, indicated when the tether turns from spiky pink to purple. Other players should move out of Galura's path.
- War Cry: Occurs immediately after Rush, dealing partywide damage, followed by Earthquake, dealing partywide damage and stunning all players. Animals marked with a ' ! ' symbol in the pen will begin charging up their AoE attacks. The type of animal determines the type of attack that will occur. Galura does this three times in his fight.
Bardam
- Detailed mechanics not available from the source page.
Phase 1
- Magnetism: The Hunter of Bardam pulls all players towards the center of the room.
- Travail (shockwave): Occurs immediately after Magnetism. A circle AoE will appear in the center, followed by a circle AoE covering the remainder of the outer arena. Stand just outside the inner AoE facing away from the Hunter of Bardam. Wait for the inner AoE to cast, then immediately walk backwards to avoid the outer AoE. If you use Legacy camera, press all 3 of left strafe, right strafe, and backwards in order to walk backwards, e.g. ASD if using WASD movement.
- Charge: Throwing Spears appear along the edge of the map and fire off telegraphed AoEs that makes the map a crisscross of line AoEs.
- Empty Gaze: Empty Gaze will charge while Travail and Spear charges are running. Turn away to dodge it.
Phase 2
- Travail (lightning): Three towers will spawn, 120 degrees from each other. One missed tower will give each player a strike, and two or more missed towers will cause the fight to reset.
- Travail (firestorm): All players are marked and rings of fire drops periodically over their heads. Rings will remain active for a few seconds after dropping. To prevent dropping your AoE onto an ally's escape path, everyone should spread out and run clockwise.
- Heavy Strike: 270 degree front cone. Safe spot is behind the golem.
- Starfall: Spawns 4 large circular AoEs that leaves behind Star Shards (rocks) to be used in the next phase. Safe spots include the center and the outer edge of the arena.
Phase 3
- Looming Shadow: Spawns a Looming Circle meteor circle with a lengthy period of time before it falls.
- Travail (summon warriors): Breaks the east and west Star Shards with telegraphed circle AoEs, summoning two Warriors of Bardam at their location.
- Magnetism + Tremblor + Heavy Strike + Shockwave combo: Dodge the AoE combinations by standing in the triangular regions formed by the intersections of the two red telegraphs, then moving into the donut AoE when it resolves. Will destroy one of the two remaining star shards. After these attacks, the meteor will land. Hide behind the last star shard.
Yol
- Detailed mechanics not available from the source page.
Phase 1
- Feathercut: Frontal cleave tank-buster.
- Wind Unbound: Group-wide AoE. Spawns a number of orbs around the outer edge of the arena. Orbs will periodically fire line AoEs.
- Flutterfall: Marks all players with orange markers. Players need to spread to avoid overlapping splash damage.
- Eye of the Fierce: Gaze attack that causes Confusion. Look away to avoid status infliction.
Phase 2
- Wingbeat Marks a player with a green marker. The marked player will be knocked to the outer edge of the arena. Get back to the center of the arena to avoid outer AoEs.
Duty Information
- Duty Finder: Dungeons (Stormblood)
- Roulette: leveling
- Modes: duty support, explorer
- Time Limit: 90
Achievements
Music
- Main: Most Unworthy
- Mid-Bosses: To the Fore|roll=n
- Final Boss: Triumph