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WIKI/Dungeons/Origenics

Origenics

Dawntrail

Overview

With his invasion force defeated, Zoraal Ja has turned on his own people, killing them to empower himself with their souls. He now awaits Wuk Lamat at the summit of Everkeep, and if you are to reach him, you must fight your way through Origenics, the facility for processing the souls of the departed. Guided by the members of Oblivion, you and your comrades sally forth for the grueling climb to the roiling storm clouds above.

Duty Support

  • Wuk Lamat: Intrepid (Tank or DPS)
  • G'raha Tia: All-Rounder (Any)
  • Krile: Pictomancer (DPS)
  • Alisaie: Red Mage (DPS)

Objectives

  • Clear the hover docks.
  • Clear the resource transport elevator.
  • Defeat Herpekaris.
  • Clear the soul management division.
  • Defeat Deceiver.
  • Clear the soul research division.
  • Defeat Ambrose the Undeparted.

Enemies

Encounter Notes

  • The Origenics Automatoise in the last pull of the third area has high health and will periodically use a large telegraphed point-blank AoE. This enemy cannot be stunned, but is vulnerable to sleep.

Boss Notes

  • Note that failing any mechanics in these fights will result in the player who failed them receiving a 1 minute stacking Vulnerability Up debuff.

Boss Encounters

Herpekaris

  • Strident Shriek: Party-wide magical damage.
  • Vasoconstrictor: Spawns two poison globs in front of it, one left and one right. Standing in these will inflict toxicosis damage-over-time for 15s.
  • Venomspill: The boss raises either its left or right leg, indicating which poison puddle will be hit, causing it to release multiple late telegraph circle AoEs (Pod Burst) in semi-random locations on its half of the room and partially covering the other half.
  • This attack will be used multiple times in succession.
  • You should position yourself somewhere in the middle and immediately start moving to the safe side (edge of the arena of the safe side as AoEs can cover a bigger area). When the AoEs go off you should quickly start moving to the middle to be able to get to the other side for the next Venomspill. The last Venomspill will likely be on the same side as the previous one.
  • Writhing Riot: Telegraphs three sequential AoEs: a 90-degree rear cone and two ~210-degree sweeps from its left or right.
  • Poison Heart: Spread marker on all players. Used during Venomspill.
  • Collective Agony: Line stack AoE marker dealing magical damage.
  • Convulsive Crush: Telegraphed physical tankbuster.

Deceiver

  • Electrowave: Party-wide magical damage and spawns a dangerous AoE on the edge of the arena, inflicting paralysis on anyone who steps in it.
  • Bionic Thrash: The boss will hover its tentacle arms over two opposite quadrants of the arena, indicating late telegraph AoEs.
  • Initialize Androids: Spawns a row of untargetable Origenics Sentry G9 adds at the north wall. Adjacent adds will be blurry, while all adds will telegraph a line AoE (Synchroshot), together covering the arena. Players should move in front of the blurry adds because their AoEs will not go off.
  • Afterwards, the adds will become targetable and should be killed.
  • Initialize Turrets: Spawns four rectangular turrets on the west wall. Two turrets will be blurry, while all turrets will telegraph a line AoE, together covering the arena. Players should move in front of the blurry turrets because their AoEs will not go off.
  • Immediately followed by the same attack with turret spawns in the opposite wall.
  • Surge: Telegraphed horizontal knockback from the middle. Players should position to be knocked back into a non-blurry (real) turret to avoid hitting the border AoE. In addition, all players receive a spread AoE marker (Electray).
  • Initialize Androids is used again, this time leaving only two blurry sentries. In addition, the boss will telegraph Bionic Thrash, leaving a smaller safe area from both the sentries and tentacle cleaves.

Innovation's Excess: Ambrose the Undeparted

  • Psychic Wave: Party-wide magical damage and spawns a dangerous AoE on the edge of the arena.
  • Overwhelming Charge: Late telegraph 180 degree frontal cleave. Get behind.
  • Psychokinesis: The nearby cages are under strain from psychokinesis! One cage in the west side, and one cage from the east, will begin jiggling, indicating two late telegraph line AoEs leaving one row safe. The cages will release one Origenics Eyeborg and two Superfluity adds, which should be killed.
  • Extrasensory Field: The arena will be divided into four blue quadrants, each with a different knockback arrow direction. The knockback is approximately half the long vertical of the arena. Players will need to position to avoid being knocked into the wall (by being pushed along the vertical) or use knockback immune.
  • Voltaic Slash: Telegraphed physical tankbuster.
  • Psychokinetic Charge: A combination of Extrasensory Fluid and Overwhelming Charge, where players must avoid being knocked back into the wall or the boss's subsequent frontal cleave.
  • Electrolance: Massive telegraphed circle AoE at the back of the arena, causing a lance to appear.
  • Psychokinesis: The boss spawns several red lines that briefly appear and disappear, telegraphing several line AoEs (Rush) from the lance.
  • Psychokinesis with the cages is used again, but each player will also receive a spread AoE marker (Whorl of the Mind) dealing magical damage.
  • Psychokinetic Charge is used again with another set of spread AoE markers.

Duty Information

  • Duty Finder: Dungeons (Dawntrail)
  • Roulette: Leveling
  • Modes: duty support, trust, explorer
  • Time Limit: 90

Achievements

Music