In development

The wiki with 9,600+ articles is live now — new features arriving in stages.

WIKI/Dungeons/Dzemael Darkhold

Dzemael Darkhold

A Realm Reborn

Overview

Seeking to utilize an existing labyrinth of natural caves, the Ishgardian house of Dzemael began construction of their eponymous Darkhold near the end of the Sixth Astral Era, intending it to serve as a refuge for those fleeing the flames of the Dravanian Horde. When the house's digging uncovered an entrance to the void, allowing an army of voidsent into this realm, however, they immediately abandoned their plans and withdrew from the subterrane, sealing it off so that they might contain the otherworldly invaders within. Despite all this, the house is unwilling to relinquish its claim to the caves, and believes that if they can be cleared of voidsent, they might still be able to see their original plan brought to fruition.

Duty Support

  • Scion Marauder: Marauder (Tank)
  • Scion Conjurer: Conjurer (Healer)
  • Scion Thaumaturge: Thaumaturge (DPS)
  • Scion Lancer: Lancer (DPS)

Enemies

  • Diamond-tooth Hedgemole
  • Betrayed Soul
  • Alpgrot Orobon
  • Mouche Volante
  • Bone Nix (uses blue mage spell Sticky Tongue)
  • Forsaken Soul
  • Lava Drake
  • Deepvoid Slave
  • Hellsbound Warrior
  • Corrupted Crystal

Boss Notes

  • All-seeing Eye is the first boss of Dzemael Darkhold.
  • Abilities
  • :Blustering Blink is a frontal line AoE attack.
  • :Void Matter is a sequence of circle AoEs: three on the walls; then three more on the walls, leaving a safe zone in the center; then a final AoE covering the center. Dodge to the center, then dodge out after the first set of AoEs go off.
  • :Eyes on Me is a room-wide AoE.
  • Taulurd is the 2nd boss of Dzemael Darkhold. He has some powerful AoE cone attacks that should be avoided by all players.
  • Throughout the fight he will summon adds named Deepvoid Slaves. These monsters are on top of an elevated platform and are untargetable. They will perform ranged attacks at the players. Be sure to spread out and avoid their Firewater attacks.
  • Adds

Boss Encounters

All-seeing Eye

  • Detailed mechanics not available from the source page.

Taulurd

  • Detailed mechanics not available from the source page.

Batraal

  • Avoid Desolation at all cost, since it will instantly kill most players
  • If you are targeted, don't point Desolation at the rest of the party
  • Kill crystals when they appear. The crystal activate in a set pattern at set percentages of the boss's HP. The first to activate is the crystal in the alcove behind and to the left of the boss, relative to where players enter the room. From there, the crystals will activate counter-clockwise (near and to the left of the boss, then behind and to the right of the boss) roughly every 25% of the boss's HP.

Duty Information

  • Duty Finder: Dungeons (A Realm Reborn)
  • Roulette: leveling
  • Modes: command, explorer, duty support
  • Time Limit: 90

Achievements

Music