Overview
Under the unforgiving Thanalan sun lie and ruins of an ancient temple half-devoured by the shifting sands of timeless desert. Though used by ancient Belah'dians as a place to worship the sun goddess, Azeyma, the massive underground structure appears to be far older than his Sixth Astral Era civilization. That, however, did not deter Belah'dian sultans from each adding their own chambers to the original construct to a bid to achieve immortality through creation. In the subsequent years since the fall of Belah'dia, many an adventurer has sought to explore the temple's mysteries and perhaps return with the treasure of a lost era... Only to fall victim to one of the complex traps set to prevent that very thing from happening.
Duty Support
- Scion Marauder: Marauder (Tank)
- Scion Conjurer: Conjurer (Healer)
- Scion Thaumaturge: Thaumaturge (DPS)
- Scion Lancer: Lancer (DPS)
Enemies
- Temple Bat
- The Accused
- Temple Bee (uses blue mage spell Final Sting)
- Qarn Facer
- Dung Wespe (uses blue mage spell Final Sting)
- Death Claw
- Avoirdupois
- Wall Crawler
- The Condemned
- Golem Soulstone
- Temple Croc
- Mythril Verge
Boss Notes
- Teratotaur is the first boss of The Sunken Temple of Qarn. The boss fight has multiple instant death mechanics, involving adds and three square plates positioned around the arena.
- Temple Guardian is a gigantic rock golem boss. Throughout the fight, Temple Guardian will spawn Golem Soulstone onto its chest. While the Soulstone is alive, Temple Guardian takes virtually no damage. When the Golem Soulstone is destroyed, the golem is stunned and becomes vulnerable for a period of time before the Soulstone respawns. Players should switch their target to the Soulstone when it spawns. The Guardian will target random players with most of his abilities. To save time, it is recommended to use a DPS (preferably melee) limit break on the Guardian to increase the chances of killing it when it becomes vulnerable the first time, before the Soulstone respawns.
- Abilities
- Adjudicator is the final boss of The Sunken Temple of Qarn. Throughout the fight, it will spawn various Mythril Verges on the ground.
Boss Encounters
Teratotaur
- Triclip: Telegraphed tankbuster.
- Dung wespes have joined the fray! Two Dung Wespe adds will spawn. Kill these quickly or they will use Final Sting on their target and deal massive damage (70% of their maximum HP; two hits will be instant death).
- Frightful Roar: Telegraphed point-blank AoE. Anyone hit will receive a 15-second Physical Vulnerability Up which can be cleansed with Esuna.
- Mow: Telegraphed frontal conal AoE. Anyone hit will receive a 15-second Poison which can be cleansed with Esuna.
- Mortal Ray: You have been afflicted with Doom... A room-wide AoE that will inflict everyone with a Doom debuff on your entire party; the debuff lasts 12 seconds and will instantly kill anyone still afflicted by it when the timer ends.
- The boss can be stunned (using actions such as Low Blow or Leg Sweep during the cast to prevent it.
- Players can remove this debuff by stepping on the square plate that is glowing orange; only one of them will turn orange at a time. It may be preferable to tank the Teratotaur in the middle of the room between all three plates so that they are within easy reach of the Tank and Melee DPS, but the duration is long enough that it should not be a problem.
Temple Guardian
- Rockslide is a frontal column AoE attack.
- True Grit is a frontal cone AoE attack that will inflict a 15-second Blind which can be cleansed with Esuna.
- Boulder Clap is a frontal AoE attack.
- Obliterate is an instant attack that deals magical damage to the entire party.
- Stone Skull is an instant attack that damages one player, knocks them back, and stuns them for 3 seconds.
Adjudicator
- Looming Judgment: Telegraphed tankbuster.
- Summon: The adjudicator summons arcane instruments! Spawns two Mythril Verges. Defeat these adds as soon as possible.
- These will aim at at random players with Verge Line, a blue telegraphed line AoE.
- Each time they use their AoE, they will gain a stack of Haste, increasing the rate of their attacks.
- If the adds reach 6 stacks, they will instantly explode with Self-Destruct for high party-wide damage.
- Creeping Darkness: Party-wide magical damage.
- Summon: The adjudicator summons arcane instruments! Now spawns four Mythril Verges, one per corner.
- Each add will chain a player, briefly stunning and drawing them in, inflicting bind.
- All players will then be targeted with Verge Pulse by their respective add. If it connects, the player will instantly die. Players must defeat their adds to free themselves and dodge the AoE. Freed players should help defeat other adds to free their allies.
- Dark II: A massive telegraphed conal AoE aimed at a random player. To facilitate dodging, do not be too far away from the boss.
- Dark: A telegraphed circle AoE at one random player's current location.
- Summon: Summons four Mythril verges again, but similar to the first usage of this attack (without players being chained).
Duty Information
- Duty Finder: Dungeons (A Realm Reborn)
- Roulette: leveling
- Modes: explorer, duty support
- Time Limit: 90
Achievements
Music
- Main: Echoes of Ages Past
- Battle: A Fell Air Falleth
- Mid-Bosses: A Fine Death
- Final Boss: Nemesis