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WIKI/Dungeons/Vanaspati

Vanaspati

Endwalker

Overview

The skies over Thavnair are aflame, and panic spreads through the populace like wildfire. One by one, civilians are twisted into grotesque fiends, hells-bent on slaughtering everything in sight. The deadliest of these creatures leads its newly spawned kin through the jungle, towards a number of smaller settlements, and as such, Ahewann has dispatched his Radiant Host to forestall the carnage. Though Vrtra, too, lends his strength to the cause, even that may prove insufficient, and thus do the Scions enter the fray.

Duty Support

  • G'raha Tia: All-Rounder (Any)
  • Thancred: Gunbreaker (Tank)
  • Alphinaud: Sage (Healer)
  • Alisaie: Red Mage (DPS)
  • Y'shtola: Sorceress (DPS)
  • Estinien: Dragoon (DPS)

Enemies

  • Terminus Trampler
  • Terminus Shriver
  • Terminus Pursuer
  • Terminus Idolizer
  • Terminus Howler
  • Terminus Sprinter
  • Terminus Horror
  • Terminus Weeper
  • Terminus Shadower
  • Terminus Robber
  • Terminus Twitcher
  • Terminus Bellwether
  • Terminus Stalker

Boss Notes

  • Note that failing any mechanics in these fights will result in the player who failed them receiving a two minute stacking Vulnerability Up debuff.
  • These attacks will repeat until the boss is defeated.
  • After roughly ten seconds, the edge of the arena is set on fire and debuffs with a 30 second Burns, dealing Damage over Time.
  • Roughly ten seconds into the fight, the edge of the arena will be covered in an AoE that inflicts a 15 second Bleeding debuff, dealing Damage over Time.
  • Meteor phase
  • The boss moves to the east edge of the arena and casts Crumbling Sky, but this does not trigger the same effects as it does during Aetherial Disruption. Instead, the boss will leave the arena and begin firing waves of meteors at the arena, while small AoEs appear randomly. You may have to tilt your view up to see the meteors; they are up in the air.
  • Look at the tiles on the floor: they form a 4x4 grid, which also means there are 4 lanes. One meteor covers a lane, and the the boss will fire them in sets of 3, leaving only one lane safe per wave. The boss will fire a total of 3 waves.
  • If we number the lanes left-to-right as 1-2-3-4, then the boss has two possible patterns for this phase: 2-3-1 or 3-2-4.

Boss Encounters

Terminus Snatcher

  • Last Gasp: Tank Buster.
  • Note of Despair: Room-wide AoE.
  • Mouth Off: Boss summons 5 non-targetable mouths in the ground around the edge of the arena. After some time they will spawn an AoE on themselves. Two of the mouths are closed and will be safe zones. To avoid the attack, stand on or behind either of the closed mouths.
  • What Is Left/Right: Fires from the left or right of the boss's hitbox and covers that side of the arena in an AoE. Players can determine which attack is coming by looking to see which arm the boss is raising. This ability can accompany Mouth Off or Wallow.
  • Lost Hope: Players are debuffed with Temporary Misdirection, placing a spinning hand over their heads. When players move, the hand stops spinning and they can only move in a straight line in the direction the hand points. This debuff will most commonly still be affecting players during Mouth Off, so players must carefully time their movement to reach the safe zones as the hand moves quite quickly, but players will have time to correctly orient themselves if they are cautious.
  • Wallow: Each player will receive a point-blank AoE with a red arrow marker over their head, requiring players to spread out to avoid overlapping damage. This attack doesn't have a cast bar and is used infrequently, only during What is Left/Right.

Terminus Wrecker

  • Total Wreck: Tank Buster.
  • Meaningless Destruction: Room-wide AoE.
  • Poison Heart: A random player receives a stack marker after the cast finishes, requiring players to stack to mitigate damage.
  • Unholy Water: Summons six Water Orbs around the edge of the arena. Running into an orb will absorb the player, debuffing with Fetters and applying a Water Resistance Down debuff, but making the player immune to fire damage. The boss will cast one of the two variants of Aether Siphon immediately after summoning the orbs.
  • Aether Siphon: Absorbs aether from either the burning buildings (Fire) or the lake (Water). The boss will cast the associated element's Aether Spray immediately afterwards. The first usage of Aether Siphon is random, after which it will alternate between the two types.
  • Aether Spray - Fire: Casts a room-wide fire AoE that can only be avoided if players run to an unoccupied water orb before the cast finishes. Players receive a 20 second Burns debuff if they are hit.
  • Aether Spray - Water: A large radial knockback marker appears in the center of the room. Players can either stand at the center of the arena to avoid being knocked into the edge of the arena, or use a knockback resistance skill.

Blasphemy: Svarbhanu

  • Gnashing of Teeth: Tank Buster.
  • Flames of Decay: Room-wide AoE.
  • Aetherial Disruption: Four wide line AoEs divide the floor into quadrants. Two of the AoEs will be red, and two blue. Players will be shown either a red circle or a blue triangle, indicating which AoEs are going to explode. Players must then move to the opposite AoEs to avoid damage.
  • Crumbling Sky: Cast immediately following most Aetherial Disruption casts, causing one or both of the following effects to occur:
  • Radial knockback: Players will be knocked a short distance backwards.
  • Circular AoE: Players will be marked with point-blank AoEs, requiring them to spread out.
  • In other words: the first safe lane is one of the inner two, the second is the unchosen inner lane, and the third is the outer lane adjacent to the first safe lane.
  • In practice, 2-3-1 means move right 1 lane, then left 2 lanes; while 3-2-4 means move move left 1 lane, then right 2 lanes.

Duty Information

  • Duty Finder: Dungeons (Endwalker)
  • Roulette: Leveling
  • Modes: duty support, trust, explorer
  • Time Limit: 90

Achievements

Music