WIKI/Expansions/Shadowbringers

Shadowbringers

Shadowbringers

Quick Facts

  • Release Date: July 2, 2019 (Patch 5.0)
  • Preceded By: Stormblood
  • Succeeded By: Endwalker
  • Key Locations: The First (Norvrandt region: Lakeland, Kholusia, Amh Araeng, Il Mheg, the Rak'tika Greatwood, the Tempest)
  • Main Antagonists: The Lightwardens, Vauthry, Emet-Selch, Elidibus
  • Major Additions: Gunbreaker and Dancer jobs, Viera and Hrothgar races, Trust System, New Game+, the Ishgardian Restoration, the Bozjan Southern Front

Overview

Shadowbringers is the third major expansion for Final Fantasy XIV, encompassing the version 5.x patch series from 5.0 to 5.55. Universally acclaimed by critics and players, it is often heralded as one of the pinnacle narratives not only within the Final Fantasy series but in the MMORPG genre as a whole. The expansion fundamentally shifts the story's perspective, transporting the Warrior of Light and the Scions of the Seventh Dawn from their native star, the Source, to its parallel reflection known as the First. There, they confront a world on the verge of annihilation, not by darkness, but by an all-consuming, stagnant Light. Shadowbringers masterfully explores themes of identity, legacy, sacrifice, and the defiant worth of mortal life against the backdrop of cosmic tragedy.

History and Lore

The Crisis of the First

The expansion's narrative begins in the aftermath of Stormblood. The Scions of the Seventh Dawn begin falling into mysterious, comatose states as their souls are forcibly summoned across the rift between worlds to the First. This reflection is suffering from a catastrophic imbalance: a "Flood of Light" has nearly consumed the entire world, leaving only the continent of Norvrandt. A century prior, a Calamity of Light was narrowly averted, but the resultant torrent of astral energy never fully receded. The world exists under a perpetual, blinding daylight, and the night sky is but a forgotten memory. This excess Light has given rise to the Sin Eaters—beings of pure astral energy that seek to consume all life and transform it into more of their kind.

The Warrior of Light is the last to be summoned, brought to the First by the Crystal Exarch, the enigmatic ruler of the Crystarium. He reveals that to save the First, the Warrior must become its champion—not a Warrior of Light, but a "Warrior of Darkness." Their mission is to hunt and slay the Lightwardens, immensely powerful Sin Eaters whose existence anchors the Flood of Light over entire regions. By absorbing the Lightwardens' accumulated aether, the Warrior can prevent the Light from spreading upon their death, but at a terrible personal cost.

Norvrandt and Its Peoples

The story unfolds across the diverse regions of Norvrandt:

  • Lakeland: Home to the Crystarium, a bastion of hope and the last free city, built in the shadow of the Crystal Tower.
  • Kholusia: A mountainous region dominated by the opulent, decadent city of Eulmore, which offers salvation to a privileged few in exchange for absolute subservience.
  • Amh Araeng: A desolate, sun-scorched mining wasteland, home to the last of the dwarven people.
  • Il Mheg: The beautiful yet treacherous fae kingdom of the pixies, where illusion and capricious magic rule.
  • Rak'tika Greatwood: A vast, dense forest inhabited by the nocturnal Night's Blessed and the Viis, who worship the goddess of the moon.
  • The Tempest: A lightless ocean floor, holding the secrets of the world's ancient past.

The Crystal Exarch and a Plan Centuries in the Making

One of the expansion's central revelations is the true identity of the Crystal Exarch: G'raha Tia. The Miqo'te researcher from the Crystal Tower alliance raid series in A Realm Reborn successfully merged his body with the Tower, using its power to travel through time and across the rift to the First. His plan, centuries in the making, was to save both the First from the Flood and the Source from a parallel, impending Calamity of Darkness. His deep admiration for the Warrior of Light and his willingness to sacrifice himself to bear the accumulated Light away form the emotional core of the journey.

Emet-Selch and the Truth of the Ancients

The expansion's narrative zenith arrives with Emet-Selch, one of the last unsundered Ascians. Unlike his predecessors, he is not a mere scheming villain but a weary, tragic figure from a lost age. He accompanies the Warrior, ostensibly to observe whether the "sundered" current life possesses the worth to survive. Through him, players learn the true history of the Ascians: they were once the inhabitants of an ancient, utopian civilization that thrived before the "Final Days," an apocalyptic event they halted by sacrificing half their population to summon the primal Zodiark. To fuel Zodiark further and restore their world, they planned to sacrifice the new life that had sprung forth. A faction opposed this, summoning the primal Hydaelyn instead, who shattered the world into the Source and its thirteen reflections—the "Sundering."

Emet-Selch and his brethren have spent millennia trying to rejoin the reflections to restore their lost brethren and world. To him, the people of the sundered worlds are but fragmented, pitiable ghosts. His breathtaking recreation of his lost capital, the ancient city of Amaurot, in the depths of the Tempest serves as a poignant argument for his cause. The final confrontation with him, as he assumes the form of Hades, is less a battle against pure evil and more a clash of existential ideals—the right of a broken, vibrant present to exist against the memory of a perfect, static past.

Resolution and the Fate of the Ascians

After the defeat of Emet-Selch and the final Lightwarden, the Warrior of Light and Scions successfully restore the night to Norvrandt. The post-5.0 patch storyline deals with the aftermath and the final act of the Ascian saga. The focus shifts to Elidibus, the "Heart of Zodiark." Revealed to have been the youngest and most idealistic of the Convocation of Fourteen, he sacrificed his personal identity to become the emissary and will of Zodiark. Over eons, he forgot everything but his duty. The patches chronicle his desperate, final gambit, which involves summoning heroes from across time and the rift to oppose the Warrior of Darkness. His defeat in the Seat of Sacrifice marks the true, final end of the Ascians' millennia-long crusade, closing a story arc that began with the game's inception.

Gameplay Additions and Features

Shadowbringers introduced significant systemic and content additions:

  • New Jobs: Gunbreaker (Tank) and Dancer (Ranged Physical DPS).
  • New Playable Races: Viera and Hrothgar.
  • Trust System: Allows players to undertake main scenario dungeons alongside a party of NPC Scions, each with unique AI behaviors.
  • New Game+: Permits players to replay completed story quests without rewards.
  • Ishgardian Restoration: A large-scale, collaborative crafting and gathering content to rebuild the Firmament.
  • Bozjan Southern Front: A new large-scale instanced battle content similar to Stormblood's Eureka, continuing the story of the Dalmascan resistance.
  • Expanded Role Quests: Replacing traditional job quests, these role-based storylines delve into Norvrandt's history and key characters.
  • The Eden Raid Series: A high-end raid series where the Warrior and Ryne (the vessel for the Oracle of Light, Minfilia) attempt to restore elemental balance to a region called the Empty by summoning and subduing primals based on memories of Eorzean entities.

Trivia

  • The expansion's main theme song, "Shadowbringers," is sung from the perspective of the Warrior of Light, a first for the game's main themes.
  • The famous line "Remember us. Remember that we once lived." delivered by Emet-Selch was voted by players as one of the most memorable moments in the game's history.
  • The narrative of Shadowbringers was heavily influenced by and serves as a narrative parallel to Final Fantasy III, particularly in its themes of light and dark imbalance and the Warriors of Darkness.
  • The expansion won numerous awards, including "Best Ongoing Game" and "Best Community Support" at The Game Awards 2019.

Related Articles

  • The First
  • Emet-Selch
  • Crystal Exarch (G'raha Tia)
  • Sin Eaters
  • Eden Raid Series