In development

The wiki with 9,600+ articles is live now — new features arriving in stages.

WIKI/raids/normal/Binding Coil of Bahamut - Turn 5

Binding Coil of Bahamut - Turn 5

normalA Realm Reborn

Overview

Having overcome the seemingly endless waves of hostile constructs, you and your stalwart companions continue the descent into an unknown abyss. At the depth of 1910 yalms, you are assailed by a winged terror: an ancient dragon brought to heel by the Allagans and made to do their bidding. The trials grow ever more arduous, but you are resolved to press on for the sake of the truth.

Strategy Notes

  • This boss has five phases, each having a unique set of deadly attacks that the group must work together against to survive. Players out of position may result in the death of themselves or others in the group.
  • DPS and healers should be split into two groups of three for Phase 2's Fireball.
  • A waymark should be set at the bottom of the small divot to the right of the entrance for Phase 3.
  • Twintania starts on the far edge of the arena surrounded by three Scourges of Meracydia.
  • The Main Tank should pull Twintania and face the boss away from the rest of the raid. The off-tank must grab the three Scourge of Meracydia and group them up.
  • All three adds will cast Liquid Hell roughly every 15 seconds. As this attack's position is decided when the cast starts, it can be easily avoided by moving during the cast time. Don't stand in the fire.

Boss Encounters

Twintania

  • Detailed mechanics not available from the source page.

Phase 1: 100% - 85%

  • Liquid Hell: A 3 second cast that shoots a Burning puddle at a random player's feet, dealing damage over time while inside.

Phase 2: 85% - 55%

  • As attacks are recast-based, this will often be followed up quickly by Plummet.
  • Twintania will gain a stack of Waxen Flesh for every player hit, increasing the danger of the next Conflagration attack.
  • The time it takes before Conflagration kills the trapped depends on the stacks of Waxen Flesh: starting at 30 seconds with one stack and reducing the timer by 5 seconds per additional stack.
  • Players inside Conflagration are invulnerable and untargetable. If a player marked by Fireball runs inside the conflagration dome, the Fireball will be completely nullified.

Phase 3: Divebombs

  • The spot where the marked player is standing the instant the marker appears will be where Twintania will aim.

Phase 4: 55% - 30%

  • The Dreadknight is susceptible to Stun and Heavy. Shield Bash is especially useful.

Phase 5: 30% - 0%

  • The flaming puddles last for 30 seconds before disappearing.

Duty Information

  • Duty Finder: Raids (A Realm Reborn)
  • Time Limit: 90 minutes
  • Tomestones: 10 poetics

Achievements

Music