The Adventurers' Handbook
Final Fantasy XIV Guides
FFXIV routes for new adventurers, job quests, unlock chains, duties, collections, side systems, crafting, market play, and expansion catch-up.
First hours, MSQ pacing, blue-plus unlocks, job stones, roulettes, UI basics, and returning-player catch-up.
First 50 hoursARR 2.0 roadmapBlue-plus unlocksPick your first jobJob unlocks, job quest routes, role basics, crafter/gatherer starts, and current-patch source links.
Every job unlockEvery job questlineRole questsBeginner rotationsFeature quests, sidequest chains, tribe unlocks, optional duties, glamour, retainers, materia, and systems.
Blue-plus cleanupFeature questsTribesOptional unlock chainsDungeon, trial, raid, alliance raid, Extreme, Savage, Ultimate, roulette, Duty Support, and first-clear prep.
Dungeon prepTrial unlocksRaid routesReviewed mechanicsMounts, minions, cards, orchestrion rolls, emotes, hairstyles, titles, achievements, relics, and glamour routes.
Mount farmsRelicsCardsAchievement routesCrafter/gatherer unlocks, leveling, collectables, scrips, custom deliveries, rotations, routes, and gil basics.
Crafter levelingGathering routesScripsMarket basicsGold Saucer, PvP, deep dungeons, variant/criterion, Island Sanctuary, Eureka, Bozja, maps, and ocean fishing.
Gold SaucerPvPDeep dungeonsField operationsExpansion launch routes, post-patch arcs, returning-player catch-up, and what changed across eras.
ARRHeavenswardStormbloodDawntrailExpansion Roadmaps
ARR through DawntrailJobs & Roles
Unlocks, quests, role basicsUnlock Coverage
Public guide mapFeature quests, side systems, and optional duties that materially change what a player can do.
Sidequest chainsMajor optional questlines, tribes, relic starts, deep dungeons, field operations, and variant routes.
Collection routesMounts, minions, cards, orchestrion rolls, emotes, hairstyles, achievements, and glamour goals.
Crafting economyCrafter unlocks, gatherer routes, scrips, custom deliveries, collectables, and market fundamentals.
Job intros, leveling routes, server choice, expansion order, and the basics no one tells you.
Mechanic explainers for dungeons, trials, raids, Extreme encounters, and Savage tiers.
Mount farms, achievement routes, glamour atlases, minions, and hidden orchestrion rolls.
Crafting rotations, gathering routes, gil strategies, and market board review notes.